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	<title>Comments on: iPhone application business model</title>
	<atom:link href="http://www.jwsecure.com/dan/2009/07/02/iphone-application-business-model/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jwsecure.com/dan/2009/07/02/iphone-application-business-model/</link>
	<description>Security, information technology, business</description>
	<pubDate>Tue, 16 Mar 2010 01:26:51 +0000</pubDate>
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		<title>By: David LeBlanc</title>
		<link>http://www.jwsecure.com/dan/2009/07/02/iphone-application-business-model/#comment-1202</link>
		<dc:creator>David LeBlanc</dc:creator>
		<pubDate>Mon, 06 Jul 2009 22:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.jwsecure.com/dan/?p=502#comment-1202</guid>
		<description>I think you're missing some costs - any decent app ought to have a tester, preferably one per dev, worse case 1 tester per 2 devs. A really top-selling app ought to make really good money, but a top-notch app also has UI designers, coders, testers, etc to support as well.

Another factor is that you assume the download rate will be constant - some will, some won't. I'd be willing to bet a good app will go through several phases - early adoption, quick ramp up, stablization, and decline. In order to keep someone from coming along and stealing your market, you need to keep moving - better to compete with yourself across versions than to have someone take your space. Keeping moving means more dev and test costs.

Don't get me wrong - might be a good way to make $$, but it is more complex than you (admittedly) model it.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re missing some costs - any decent app ought to have a tester, preferably one per dev, worse case 1 tester per 2 devs. A really top-selling app ought to make really good money, but a top-notch app also has UI designers, coders, testers, etc to support as well.</p>
<p>Another factor is that you assume the download rate will be constant - some will, some won&#8217;t. I&#8217;d be willing to bet a good app will go through several phases - early adoption, quick ramp up, stablization, and decline. In order to keep someone from coming along and stealing your market, you need to keep moving - better to compete with yourself across versions than to have someone take your space. Keeping moving means more dev and test costs.</p>
<p>Don&#8217;t get me wrong - might be a good way to make $$, but it is more complex than you (admittedly) model it.</p>
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